relics/RelicMedicalLicense.cs
using Sandbox;
using System.Reflection.PortableExecutable;
using System.Runtime.Versioning;
using System.Threading.Tasks;

public class RelicMedicalLicense : Relic
{
	public override void Init()
	{
		base.Init();

		MaxLevel = 1;
	}

	public override bool ShouldHandleEvent( EventType eventType )
	{
		return eventType == EventType.OverhealHP;
	}

	public override async Task HandleEventAsync( EventType eventType )
	{
		await Task.DelayRealtime( 1000 );

		Manager.Instance.PushEventMessage( this, eventType );

		var camera = Scene.Camera;
		var ray = camera.ScreenPixelToRay( new Vector3( Screen.Width / 2, Screen.Height / 2, 0f ) );

		var tr = Scene.Trace.Ray( ray, 10000f ).Run();

		Manager.Instance.PlaySfx( "medical_license", tr.EndPosition.WithZ( Scene.Camera.WorldPosition.z - Globals.CARD_SFX_DEPTH_DIFF ), volume: 1.2f, pitch: Game.Random.Float( 0.95f, 1.05f ) );

		await Task.DelayRealtime( 350 );

		int moneyAmount = (int)Manager.Instance.Stats[StatType.LatestOverhealAmount] + (int)Manager.Instance.Stats[StatType.EarnExtraMoney];

		Manager.Instance.SpawnGainMoneyFloater( moneyAmount, tr.EndPosition );

		await Manager.Instance.GainMoney( moneyAmount );

		await Task.DelayRealtime( 650 );

		Manager.Instance.PopEventMessage();
	}
}