relics/RelicMedicalLicense.cs
using Sandbox;
using System.Reflection.PortableExecutable;
using System.Runtime.Versioning;
using System.Threading.Tasks;
public class RelicMedicalLicense : Relic
{
public override void Init()
{
base.Init();
MaxLevel = 1;
}
public override bool ShouldHandleEvent( EventType eventType )
{
return eventType == EventType.OverhealHP;
}
public override async Task HandleEventAsync( EventType eventType )
{
await Task.DelayRealtime( 1000 );
Manager.Instance.PushEventMessage( this, eventType );
var camera = Scene.Camera;
var ray = camera.ScreenPixelToRay( new Vector3( Screen.Width / 2, Screen.Height / 2, 0f ) );
var tr = Scene.Trace.Ray( ray, 10000f ).Run();
Manager.Instance.PlaySfx( "medical_license", tr.EndPosition.WithZ( Scene.Camera.WorldPosition.z - Globals.CARD_SFX_DEPTH_DIFF ), volume: 1.2f, pitch: Game.Random.Float( 0.95f, 1.05f ) );
await Task.DelayRealtime( 350 );
int moneyAmount = (int)Manager.Instance.Stats[StatType.LatestOverhealAmount] + (int)Manager.Instance.Stats[StatType.EarnExtraMoney];
Manager.Instance.SpawnGainMoneyFloater( moneyAmount, tr.EndPosition );
await Manager.Instance.GainMoney( moneyAmount );
await Task.DelayRealtime( 650 );
Manager.Instance.PopEventMessage();
}
}