relics/RelicMagnifyingGlass.cs
using Sandbox;
using System.Reflection.PortableExecutable;
using System.Runtime.Versioning;
using System.Threading.Tasks;
public class RelicMagnifyingGlass : Relic
{
public override bool ShouldHandleEvent( EventType eventType )
{
return eventType == EventType.LevelStart;
}
public override async Task HandleEventAsync(EventType eventType)
{
Manager.Instance.PushEventMessage( this, eventType );
await Task.DelayRealtime( 500 );
List<Card> revealedCards = new();
for(int i = 0; i < Level; i++)
{
var card = Manager.Instance.GetRandomCard();
while(revealedCards.Contains(card))
card = Manager.Instance.GetRandomCard();
revealedCards.Add(card);
Manager.Instance.PlayCardSfx( "card_flip", card, pitch: Game.Random.Float( 0.9f, 1.1f ) );
await Manager.Instance.RevealCard( card );
await Task.DelayRealtime( 1000 );
Manager.Instance.PlayCardSfx( "card_flip", card, pitch: Game.Random.Float( 0.65f, 0.75f ) );
Manager.Instance.HideCard( card );
await Task.DelayRealtime( 450 );
}
Manager.Instance.PopEventMessage();
}
}