cards/CardVampire.cs
using Sandbox;
using System.Threading.Tasks;
public class CardVampire : Card
{
public override bool IsAlive => true;
public override bool ShouldHandleEvent( EventType eventType )
{
return eventType == EventType.LoseHP && Manager.Instance.HoveredCard == this;
}
public override async Task HandleEventAsync( EventType eventType )
{
if(IsRevealed)
Manager.Instance.PushEventMessage( this, eventType );
await Task.DelayRealtime( 100 );
if ( IsRevealed )
{
Manager.Instance.PlayCardSfx( "vampire", this, volume: 0.9f, pitch: Game.Random.Float( 0.95f, 1.05f ) );
await Manager.Instance.ShakeCard( this, playSfx: false );
}
else
{
await Manager.Instance.ShakeCard( this );
}
await Task.DelayRealtime( 600 );
if(IsRevealed)
Manager.Instance.PopEventMessage();
}
}