relics/RelicBattery.cs
using Sandbox;
using System.Reflection.PortableExecutable;
using System.Runtime.Versioning;
using System.Threading.Tasks;

public class RelicBattery : Relic
{
	public override void Init()
	{
		base.Init();

		MaxLevel = 1;
	}

	public override bool ShouldHandleEvent( EventType eventType )
	{
		return eventType == EventType.LoseHP && Manager.Instance.HP <= 0 && RelicType == RelicType.Battery;
	}

	public override async Task HandleEventAsync( EventType eventType )
	{
		await Task.DelayRealtime( 1000 );

		Manager.Instance.PushEventMessage( this, eventType );

		var camera = Scene.Camera;
		var ray = camera.ScreenPixelToRay( new Vector3( Screen.Width / 2, Screen.Height / 2, 0f ) );
		var tr = Scene.Trace.Ray( ray, 10000f ).Run();

		Manager.Instance.PlaySfx( "battery", tr.EndPosition.WithZ( Scene.Camera.WorldPosition.z - Globals.CARD_SFX_DEPTH_DIFF ), volume: 1.2f, pitch: Game.Random.Float( 0.95f, 1.05f ) );

		await Task.DelayRealtime( 350 );

		int healAmount = MathX.CeilToInt( (float)Manager.Instance.MaxHP / 2f );

		Manager.Instance.SpawnHealHPFloater( healAmount, tr.EndPosition );

		await Task.DelayRealtime( 150 );

		Manager.Instance.SpawnFloaterImage(
			pos: tr.EndPosition + new Vector3(0f, -60f, 0f),
			filename: Relic.GetIconFilename( RelicType.BatteryEmpty ),
			lifetime: 1.2f,
			velocity: new Vector2( 0f, 85f ),
			deceleration: 1.1f,
			startScale: 0.95f,
			endScale: 0.9f
		);

		Manager.Instance.ShakeCamera( 0.5f, 0.7f );
		Manager.Instance.ShowOverlayColor( new Color( 0f, 1f, 0f, 0.4f ), 0.5f );

		SetRelicType( RelicType.BatteryEmpty );

		await Manager.Instance.GainHP( healAmount );

		await Task.DelayRealtime( 650 );

		Manager.Instance.PopEventMessage();
	}
}