cards/CardSyringe.cs
using Sandbox;
using System.Threading.Tasks;
public class CardSyringe : Card
{
public override bool ShouldHandleEvent( EventType eventType )
{
return eventType == EventType.Match && Manager.Instance.ChosenCards[1] == this;
}
public override async Task HandleEventAsync( EventType eventType )
{
Manager.Instance.PushEventMessage( this, eventType );
await Task.DelayRealtime( 400 );
Manager.Instance.PlayCardSfxBetween( "syringe", Manager.Instance.ChosenCards[0], Manager.Instance.ChosenCards[1], volume: 1.3f, pitch: Game.Random.Float( 0.98f, 1.01f ) );
await Task.DelayRealtime( 250 );
var healAmount = Manager.Instance.MaxHP - Manager.Instance.HP;
Manager.Instance.SpawnHealHPFloater( healAmount, WorldPosition );
await Manager.Instance.GainHP( healAmount );
await Task.DelayRealtime( 300 );
var timerReductionAmount = Manager.Instance.Stats[StatType.TimerTotalTime] / 2f;
Manager.Instance.Stats[StatType.TimerTotalTime] -= timerReductionAmount;
var status = Manager.Instance.AddStatus( "StatusSyringe" );
((StatusSyringe)status).TimerReductionAmount = timerReductionAmount;
Manager.Instance.TimeSinceTimerChanged = 0f;
await Task.DelayRealtime( 800 );
Manager.Instance.PopEventMessage();
}
}
public class StatusSyringe : StatusEffect
{
public float TimerReductionAmount { get; set; }
public override bool ShouldHandleEvent( EventType eventType )
{
return eventType == EventType.FinishLevel;
}
public override async Task HandleEventAsync( EventType eventType )
{
Manager.Instance.Stats[StatType.TimerTotalTime] += TimerReductionAmount;
await Task.DelayRealtime( 0 );
Manager.Instance.RemoveStatus( this );
}
}