cards/CardCrystalBall.cs
using Sandbox;
using System.Threading.Tasks;
public class CardCrystalBall : Card
{
public override bool ShouldHandleEvent( EventType eventType )
{
return eventType == EventType.Mismatch && Manager.Instance.ChosenCards.Contains( this ) && !Manager.Instance.IsMismatchALockedMatch;
}
public override async Task HandleEventAsync( EventType eventType )
{
var otherCard = Manager.Instance.ChosenCards[0] == this ? Manager.Instance.ChosenCards[1] : Manager.Instance.ChosenCards[0];
var matches = Manager.Instance.GetCardsOfType( otherCard.CardType, except: otherCard );
if ( matches.Count == 0 )
return;
var missingMatch = matches[Game.Random.Int( 0, matches.Count - 1 )];
var misleadingCard = Manager.Instance.GetRandomCard( except0: this, except1: missingMatch, except2: otherCard );
Manager.Instance.PushEventMessage( this, eventType );
await Task.DelayRealtime( 200 );
Manager.Instance.PlayCardSfx( "crystal_ball", this, volume: 0.7f, pitch: Game.Random.Float( 0.9f, 1.1f ) );
await Task.DelayRealtime( 500 );
if(Game.Random.Int(0, 1) == 0)
{
await Manager.Instance.ShakeCard( missingMatch );
await Task.DelayRealtime( 300 );
if(misleadingCard != null)
await Manager.Instance.ShakeCard( misleadingCard );
}
else
{
if ( misleadingCard != null )
await Manager.Instance.ShakeCard( misleadingCard );
await Task.DelayRealtime( 300 );
await Manager.Instance.ShakeCard( missingMatch );
}
await Task.DelayRealtime( 800 );
Manager.Instance.PopEventMessage();
}
}