relics/RelicMicroscope.cs
using Sandbox;
using System.Reflection.PortableExecutable;
using System.Runtime.Versioning;
using System.Threading.Tasks;
public class RelicMicroscope : Relic
{
public override void Init()
{
base.Init();
MaxLevel = 1;
}
//public override void LevelUp()
//{
// base.LevelUp();
// Manager.Instance.Stats[StatType.TimerResetAfterBothChoices] = 1f;
//}
public override bool ShouldHandleEvent( EventType eventType )
{
return eventType == EventType.Match;
}
public override async Task HandleEventAsync( EventType eventType )
{
var card0 = Manager.Instance.ChosenCards[0];
var card1 = Manager.Instance.ChosenCards[1];
List<Card> validCards = new();
foreach( var card in Manager.Instance.GetNearbyCards( card0.GridPos ) )
{
if( !Manager.Instance.ChosenCards.Contains(card) && !card.IsRevealed )
validCards.Add( card );
}
foreach ( var card in Manager.Instance.GetNearbyCards( card1.GridPos ) )
{
if ( !Manager.Instance.ChosenCards.Contains( card ) && !card.IsRevealed && !validCards.Contains( card ) )
validCards.Add( card );
}
if ( validCards.Count == 0 )
return;
validCards.Shuffle();
var cardToReveal = validCards.First();
await Task.DelayRealtime( 300 );
Manager.Instance.PushEventMessage( this, eventType );
//Manager.Instance.PlayCardSfx( "satellite", cardToReveal, volume: 0.95f, pitch: Game.Random.Float( 0.9f, 1f ) );
await Task.DelayRealtime( 300 );
Manager.Instance.PlayCardSfx( "card_flip", cardToReveal, volume: 0.8f, pitch: Game.Random.Float( 1.15f, 1.2f ) );
await Manager.Instance.RevealCard( cardToReveal );
await Task.DelayRealtime( 850 );
Manager.Instance.PlayCardSfx( "card_flip", cardToReveal, volume: 0.7f, pitch: Game.Random.Float( 0.65f, 0.75f ) );
Manager.Instance.HideCard( cardToReveal );
await Task.DelayRealtime( 350 );
Manager.Instance.PopEventMessage();
}
//public override string GetEventText( EventType eventType )
//{
// return "✅Match: reveal a nearby card";
//}
}