cards/CardCarePackage.cs
using Sandbox;
using System.Threading.Tasks;
public class CardCarePackage : Card
{
public override bool ShouldHandleEvent( EventType eventType )
{
switch ( eventType )
{
case EventType.Match:
return Manager.Instance.ChosenCards[1] == this;
}
return false;
}
public override async Task HandleEventAsync( EventType eventType )
{
Manager.Instance.PushEventMessage( this, eventType );
switch ( eventType )
{
case EventType.Match:
await Task.DelayRealtime( 50 );
Manager.Instance.PlayCardSfxBetween( "care_package", Manager.Instance.ChosenCards[0], Manager.Instance.ChosenCards[1], volume: 1.6f, pitch: Game.Random.Float( 0.95f, 1.05f ) );
await Task.DelayRealtime( 950 );
int hpMissing = (Manager.Instance.MaxHP - Manager.Instance.HP);
int moneyAmount = MathX.FloorToInt( hpMissing / 2f ) + (int)Manager.Instance.Stats[StatType.EarnExtraMoney];
if ( moneyAmount > 0 )
{
Manager.Instance.PlayCardSfxBetween( "coin", Manager.Instance.ChosenCards[0], Manager.Instance.ChosenCards[1], volume: 1f, pitch: Game.Random.Float( 0.6f, 0.65f ) );
await Task.DelayRealtime( 50 );
Manager.Instance.SpawnGainMoneyFloater( moneyAmount, WorldPosition );
if ( moneyAmount > 0 )
await Manager.Instance.GainMoney( moneyAmount );
await Task.DelayRealtime( 800 );
}
else
{
await Task.DelayRealtime( 200 );
}
break;
}
Manager.Instance.PopEventMessage();
}
}