cards/CardFortuneCookie.cs
using Sandbox;
using System.Threading.Tasks;
public class CardFortuneCookie : Card
{
public override bool IsFoodOrBeverage => true;
public override bool ShouldHandleEvent( EventType eventType )
{
return eventType == EventType.Match && Manager.Instance.ChosenCards[1] == this;
}
public override async Task HandleEventAsync( EventType eventType )
{
Manager.Instance.PushEventMessage( this, eventType );
List<Card> validCards = new();
foreach(var card in Manager.Instance.Cards)
{
if ( card.NumTimesRevealed == 0 )
validCards.Add( card );
}
if ( validCards.Count == 0 )
{
await Task.DelayRealtime( 1100 );
Manager.Instance.PopEventMessage();
return;
}
await Task.DelayRealtime( 150 );
Manager.Instance.PlayCardSfxBetween( "fortune_cookie", this, Manager.Instance.ChosenCards[1], volume: 1.1f, pitch: Game.Random.Float(0.95f, 1.1f) );
await Task.DelayRealtime( 150 );
int healAmount = 1 + (int)Manager.Instance.Stats[StatType.FoodAdditionalHeal];
Manager.Instance.SpawnHealHPFloater( healAmount, WorldPosition );
await Manager.Instance.GainHP( healAmount );
await Task.DelayRealtime( 600 );
validCards.Shuffle();
for(int i = 0; i < Math.Min(5, validCards.Count); i++)
{
var card = validCards[i];
Manager.Instance.PlayCardSfx( "card_flip", card, volume: 0.8f, pitch: Game.Random.Float( 1.15f, 1.2f ) );
await Manager.Instance.RevealCard( card );
await Task.DelayRealtime( 360 );
}
await Task.DelayRealtime( 300 );
for ( int i = 0; i < Math.Min( 5, validCards.Count ); i++ )
{
var card = validCards[i];
Manager.Instance.HideCard( card );
Manager.Instance.PlayCardSfx( "card_flip", card, volume: 0.7f, pitch: Game.Random.Float( 0.65f, 0.75f ) );
await Task.DelayRealtime( 300 );
}
await Task.DelayRealtime( 200 );
Manager.Instance.PopEventMessage();
}
}