relics/RelicShield.cs
using Sandbox;
using System.Reflection.PortableExecutable;
using System.Runtime.Versioning;
using System.Threading.Tasks;
public class RelicShield : Relic
{
public override void LevelUp()
{
base.LevelUp();
Manager.Instance.Stats[StatType.ShieldAmount] += 1f;
}
public override bool ShouldHandleEvent( EventType eventType )
{
return eventType == EventType.Mismatch && (int)Manager.Instance.Stats[StatType.NumMismatches] <= (int)Manager.Instance.Stats[StatType.ShieldAmount];
}
public override async Task HandleEventAsync(EventType eventType)
{
Manager.Instance.PushEventMessage( this, eventType );
await Task.DelayRealtime( 250 );
var camera = Scene.Camera;
var ray = camera.ScreenPixelToRay( new Vector3( Screen.Width / 2, Screen.Height * 0.65f, 0f ) );
var tr = Scene.Trace.Ray( ray, 10000f ).Run();
Manager.Instance.PlaySfx( "shield_2", tr.EndPosition.WithZ( Scene.Camera.WorldPosition.z - Globals.CARD_SFX_DEPTH_DIFF ), volume: 0.7f, pitch: Game.Random.Float( 0.925f, 1.075f ) );
Manager.Instance.SpawnFloaterImage(
pos: tr.EndPosition,
filename: Relic.GetIconFilename(RelicType.Shield),
lifetime: 1.2f,
velocity: new Vector2( 0f, 125f ),
deceleration: 1.5f,
startScale: 0.7f,
endScale: 1.1f
);
Manager.Instance.ShakeCamera( 0.8f, 0.45f );
Manager.Instance.ShowOverlayColor( Color.Gray.WithAlpha( 0.4f ), 0.5f );
await Task.DelayRealtime( 750 );
Manager.Instance.PopEventMessage();
}
}