cards/CardBank.cs
using Sandbox;
using System.Net;
using System.Threading.Tasks;
public class CardBank : Card
{
public override bool ShouldHandleEvent( EventType eventType )
{
switch ( eventType )
{
case EventType.Match:
return Manager.Instance.ChosenCards[1] == this;
}
return false;
}
public override async Task HandleEventAsync( EventType eventType )
{
Manager.Instance.PushEventMessage( this, eventType );
await Task.DelayRealtime( 150 );
var coins = Manager.Instance.Cards.Where( x => x.CardType == CardType.Coin ).ToList();
if(coins.Count > 0)
{
Manager.Instance.PlayCardSfxBetween( "bank", Manager.Instance.ChosenCards[0], Manager.Instance.ChosenCards[1], volume: 1f, pitch: Game.Random.Float( 0.9f, 1.1f ) );
await Task.DelayRealtime( 50 );
foreach ( var coin in coins )
coin.SetCardType( CardType.MoneyBag );
await Task.DelayRealtime( 300 );
}
await Task.DelayRealtime( 800 );
Manager.Instance.PopEventMessage();
}
}