cards/CardGenie.cs
using Sandbox;
using System.Threading.Tasks;
public class CardGenie : Card
{
public override bool IsAlive => true;
public override bool ShouldHandleEvent( EventType eventType )
{
return eventType == EventType.Match && Manager.Instance.ChosenCards[0] == this;
}
public override async Task HandleEventAsync( EventType eventType )
{
Manager.Instance.PushEventMessage( this, eventType );
await Task.DelayRealtime( 250 );
Manager.Instance.PlayCardSfxBetween( "genie", Manager.Instance.ChosenCards[0], Manager.Instance.ChosenCards[1], volume: 0.6f, pitch: Game.Random.Float( 1.25f, 1.26f ) );
Manager.Instance.AddStatus( "StatusGenie" );
await Task.DelayRealtime( 1750 );
Manager.Instance.PopEventMessage();
}
}
public class StatusGenie : StatusEffect
{
public float TimerReductionAmount { get; set; }
public override bool ShouldHandleEvent( EventType eventType )
{
return eventType == EventType.Choose;
}
public override async Task HandleEventAsync( EventType eventType )
{
var validCards = Manager.Instance.Cards.Where(x => x.CardType == Manager.Instance.ChosenCard.CardType && x != Manager.Instance.ChosenCard).ToList();
if ( validCards.Count == 0 )
return;
Manager.Instance.PushEventMessage( this, eventType );
await Task.DelayRealtime( 250 );
Manager.Instance.PlayCardSfx( "genie_choose", Manager.Instance.ChosenCard, volume: 0.9f, pitch: Game.Random.Float( 0.95f, 1.05f ) );
await Task.DelayRealtime( 750 );
validCards.Shuffle();
await Manager.Instance.ShakeCard( validCards.FirstOrDefault() );
await Task.DelayRealtime( 750 );
Manager.Instance.PopEventMessage();
Manager.Instance.RemoveStatus( this );
}
public override string GetEventIcon( EventType eventType )
{
return "textures/genie.png";
}
public override string GetEventText( EventType eventType )
{
return "Shake matching card";
}
}