relics/RelicPersonalChef.cs
using Sandbox;
using System.Reflection.PortableExecutable;
using System.Runtime.Versioning;
using System.Threading.Tasks;

public class RelicPersonalChef : Relic
{
	public override void Init()
	{
		base.Init();

		MaxLevel = 1;
	}

	public override bool ShouldHandleEvent( EventType eventType )
	{
		return eventType == EventType.OverhealHP;
	}

	public override async Task HandleEventAsync( EventType eventType )
	{
		await Task.DelayRealtime( 800 );

		Manager.Instance.PushEventMessage( this, eventType );

		var camera = Scene.Camera;
		var ray = camera.ScreenPixelToRay( new Vector3( Screen.Width / 2, Screen.Height / 2, 0f ) );

		var tr = Scene.Trace.Ray( ray, 10000f ).Run();

		await Task.DelayRealtime( 150 );

		Manager.Instance.PlaySfxCenter( "personal_chef", volume: 0.6f, pitch: Game.Random.Float( 0.95f, 1.05f ) );

		await Task.DelayRealtime( 200 );

		int hpAmount = (int)Manager.Instance.Stats[StatType.LatestOverhealAmount];
		Manager.Instance.SpawnMaxHPFloater( hpAmount, tr.EndPosition );// + new Vector3( 0f, -30f, 0f ) );
		Manager.Instance.MaxHP += hpAmount;

		//Manager.Instance.HP = Math.Min( Manager.Instance.HP + hpAmount, Manager.Instance.MaxHP );
		Manager.Instance.TimeSinceHPChanged = 0f;

		//Manager.Instance.SpawnHealHPFloater( hpAmount, tr.EndPosition );

		await Task.DelayRealtime( 650 );

		Manager.Instance.PopEventMessage();
	}
}