cards/CardCellphone.cs
using Sandbox;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using System.Xml.Linq;
public class CardCellphone : Card
{
public override bool ShouldHandleEvent( EventType eventType )
{
return eventType == EventType.Mismatch && Manager.Instance.ChosenCards.Contains(this ) && !Manager.Instance.IsMismatchALockedMatch;
}
public override async Task HandleEventAsync( EventType eventType )
{
var cellphones = Manager.Instance.GetCardsOfType( CardType.Cellphone, except: this );
if ( cellphones.Count == 0 )
return;
var closestCellphone = cellphones.OrderBy(x => (GridPos - x.GridPos).ManhattanLength).FirstOrDefault();
Manager.Instance.PushEventMessage( this, eventType );
await Task.DelayRealtime( 200 );
var pos = closestCellphone.WorldPosition.WithZ( Manager.Instance.Camera.WorldPosition.z - 100f );
Manager.Instance.PlaySfx( "cellphone", pos, volume: 0.9f, pitch: Game.Random.Float( 0.95f, 1.05f ) );
if(closestCellphone.GridPos.x < GridPos.x)
{
MoveToPos( LocalPosition + new Vector3( -3f, 0f, 0f ), 0.05f, EasingType.Linear, removeControlAfter: true );
await Task.DelayRealtime( 550 );
MoveToPos( LocalPosition + new Vector3( -3f, 0f, 0f ), 0.05f, EasingType.Linear, removeControlAfter: true );
await Task.DelayRealtime( 550 );
MoveToPos( LocalPosition + new Vector3( -3f, 0f, 0f ), 0.05f, EasingType.Linear, removeControlAfter: true );
}
else if ( closestCellphone.GridPos.x > GridPos.x )
{
MoveToPos( LocalPosition + new Vector3( 3f, 0f, 0f ), 0.05f, EasingType.Linear, removeControlAfter: true );
await Task.DelayRealtime( 550 );
MoveToPos( LocalPosition + new Vector3( 3f, 0f, 0f ), 0.05f, EasingType.Linear, removeControlAfter: true );
await Task.DelayRealtime( 550 );
MoveToPos( LocalPosition + new Vector3( 3f, 0f, 0f ), 0.05f, EasingType.Linear, removeControlAfter: true );
}
//Manager.Instance.PlayCardSfx( "cellphone", closestCellphone, volume: 1.2f, pitch: Game.Random.Float( 0.95f, 1.05f ) );
await Task.DelayRealtime( 500 );
Manager.Instance.PopEventMessage();
}
}