cards/CardCoin.cs
using Sandbox;
using System.Net;
using System.Threading.Tasks;
public class CardCoin : Card
{
public override bool ShouldHandleEvent( EventType eventType )
{
switch ( eventType )
{
case EventType.Match:
return Manager.Instance.ChosenCards[1] == this;
}
return false;
}
public override async Task HandleEventAsync( EventType eventType )
{
Manager.Instance.PushEventMessage( this, eventType );
await Task.DelayRealtime( 150 );
if(CardType == CardType.MoneyBag)
{
Manager.Instance.PlayCardSfxBetween( "money_bag", Manager.Instance.ChosenCards[0], Manager.Instance.ChosenCards[1], volume: 1f, pitch: Game.Random.Float( 0.9f, 1.1f ) );
await Task.DelayRealtime( 150 );
}
Manager.Instance.PlayCardSfxBetween( "coin", Manager.Instance.ChosenCards[0], Manager.Instance.ChosenCards[1], volume: 1.4f, pitch: Game.Random.Float( 0.9f, 1.1f ) );
await Task.DelayRealtime( 50 );
int moneyAmount = (CardType == CardType.MoneyBag ? 5 : 2) + (int)Manager.Instance.Stats[StatType.EarnExtraMoney];
Manager.Instance.SpawnGainMoneyFloater( moneyAmount, WorldPosition );
await Manager.Instance.GainMoney( moneyAmount );
await Task.DelayRealtime( 700 );
Manager.Instance.PopEventMessage();
}
}