cards/CardFlashlight.cs
using Sandbox;
using System.Threading.Tasks;
public class CardFlashlight : Card
{
public override bool ShouldHandleEvent( EventType eventType )
{
return eventType == EventType.Choose && Manager.Instance.ChosenCard == this;
}
public override async Task HandleEventAsync( EventType eventType )
{
var nearbyCards = Manager.Instance.GetNearbyCards( GridPos ).Where(x => !x.IsRevealed).ToList();
if ( nearbyCards.Count == 0 )
return;
Manager.Instance.PushEventMessage( this, eventType );
await Task.DelayRealtime( 150 );
Manager.Instance.PlayCardSfx( "flashlight", this, volume: 1.2f, pitch: Game.Random.Float( 1f, 1.05f ) );
await Task.DelayRealtime( 150 );
Card cardToReveal = nearbyCards[Game.Random.Int( 0, nearbyCards.Count - 1 )]; ;
await Manager.Instance.RevealCard( cardToReveal );
await Task.DelayRealtime( 500 );
Manager.Instance.PlayCardSfx( "flashlight", this, volume: 1.2f, pitch: Game.Random.Float( 0.75f, 0.8f ) );
await Task.DelayRealtime( 250 );
Manager.Instance.HideCard( cardToReveal );
await Task.DelayRealtime( 200 );
Manager.Instance.PopEventMessage();
}
}