relics/RelicSacrificialBlade.cs
using Sandbox;
using System.Reflection.PortableExecutable;
using System.Runtime.Versioning;
using System.Threading.Tasks;
public class RelicSacrificialBlade : Relic
{
public override bool ShouldHandleEvent( EventType eventType )
{
return eventType == EventType.HurtCards;
}
public override async Task HandleEventAsync(EventType eventType)
{
Manager.Instance.PushEventMessage( this, eventType );
var camera = Scene.Camera;
var ray = camera.ScreenPixelToRay( new Vector3( Screen.Width / 2, Screen.Height / 2, 0f ) );
var tr = Scene.Trace.Ray( ray, 10000f ).Run();
Manager.Instance.PlaySfx( "sacrificial_blade", tr.EndPosition.WithZ( Scene.Camera.WorldPosition.z - Globals.CARD_SFX_DEPTH_DIFF ), volume: 0.75f, pitch: Game.Random.Float( 1.6f, 1.65f ) );
await Task.DelayRealtime( 450 );
int healAmount = Level;
Manager.Instance.SpawnHealHPFloater( healAmount, tr.EndPosition );
await Task.DelayRealtime( 350 );
await Manager.Instance.GainHP( healAmount );
await Task.DelayRealtime( 250 );
Manager.Instance.PopEventMessage();
}
}