Globals.cs
global using Sandbox;
global using System;
global using System.Collections.Generic;
global using System.Linq;
public class Globals
{
public const float CARD_DEFAULT_HEIGHT = 10f;
public const float CARD_ADD_HEIGHT_REVEALED_OR_HOVERED = 10f;
public const float CARD_ADD_HEIGHT_REVEALED_AND_HOVERED = 4f;
public const float CARD_SFX_DEPTH_DIFF = 100f;
public const float CARD_EXPLODE_SCALE = 1.1f;
public static Color DESC_COLOR_DEFAULT = Color.White;
public static Color DESC_COLOR_MATCH = new Color(0.5f, 0.5f, 1f);
public static Color DESC_COLOR_MISMATCH = new Color( 1f, 0.5f, 0.5f );
public static Color DESC_COLOR_TURN_START = new Color( 0.8f, 0.8f, 0.3f );
public static Color DESC_COLOR_LEVEL_START = new Color( 0.7f, 0.8f, 0.3f );
public static Color DESC_COLOR_MATCH_OTHER = new Color( 0.7f, 0.7f, 1f );
public static Color DESC_COLOR_MISMATCH_OTHER = new Color( 1f, 0.7f, 0.7f );
public static Color DESC_COLOR_REVEALED = new Color( 0.5f, 1f, 0.5f );
public static Color DESC_COLOR_CHOSEN = new Color( 0.2f, 1f, 0.6f );
public static Color DESC_COLOR_MISC = new Color( 0.5f, 0.6f, 0.5f );
public static Color DESC_COLOR_HURT_BOSS = new Color( 1f, 0.7f, 0.2f );
public static Color DESC_COLOR_STAT_RED = new Color( 1f, 0.4f, 0.4f );
public static Color DESC_COLOR_STAT_GREEN = new Color( 0.4f, 1f, 0.4f );
}