cards/CardPotion.cs
using Sandbox;
using System.Threading.Tasks;
public class CardPotion : Card
{
public override bool ShouldHandleEvent( EventType eventType )
{
return eventType == EventType.Match && Manager.Instance.ChosenCards[1] == this;
}
public override async Task HandleEventAsync( EventType eventType )
{
Manager.Instance.PushEventMessage( this, eventType );
await Task.DelayRealtime( 350 );
Manager.Instance.PlayCardSfxBetween( "potion_drink", Manager.Instance.ChosenCards[0], Manager.Instance.ChosenCards[1], volume: 1f, pitch: Game.Random.Float( 0.95f, 1.05f ) );
await Task.DelayRealtime( 500 );
int halfHP = MathX.CeilToInt( (float)Manager.Instance.MaxHP / 2f );
if ( Manager.Instance.HP <= halfHP )
{
var healAmount = halfHP - Manager.Instance.HP;
Manager.Instance.SpawnHealHPFloater( healAmount, WorldPosition );
await Manager.Instance.GainHP( healAmount );
await Task.DelayRealtime( 400 );
Manager.Instance.PlayCardSfxBetween( "potion_heal", Manager.Instance.ChosenCards[0], Manager.Instance.ChosenCards[1], volume: 1f, pitch: Game.Random.Float( 0.97f, 1.03f ) );
}
else
{
var lossAmount = Manager.Instance.HP - halfHP;
Manager.Instance.SpawnLoseHPFloater( lossAmount, WorldPosition );
await Manager.Instance.LoseHP( lossAmount );
}
await Task.DelayRealtime( 800 );
Manager.Instance.PopEventMessage();
}
}