cards/CardBurrito.cs
using Sandbox;
using System.Threading.Tasks;

public class CardBurrito : Card
{
	public override bool IsFoodOrBeverage => true;

	public override bool ShouldHandleEvent( EventType eventType )
	{
		return eventType == EventType.Match && Manager.Instance.ChosenCards[1] == this;
	}

	public override async Task HandleEventAsync( EventType eventType )
	{
		Manager.Instance.PushEventMessage( this, eventType );

		await Task.DelayRealtime( 50 );

		Manager.Instance.PlayCardSfxBetween( "burrito", Manager.Instance.ChosenCards[0], Manager.Instance.ChosenCards[1], volume: 0.85f, pitch: Game.Random.Float( 0.95f, 1.05f ) );

		await Task.DelayRealtime( 50 );

		int maxHP = 2;

		Manager.Instance.SpawnMaxHPFloater( maxHP, WorldPosition );// + new Vector3( 0f, -30f, 0f ) );

		Manager.Instance.MaxHP += maxHP;
		Manager.Instance.TimeSinceHPChanged = 0f;

		//int healAmount = 2 + (int)Manager.Instance.Stats[StatType.FoodAdditionalHeal];
		//Manager.Instance.SpawnHealHPFloater( healAmount, WorldPosition );
		//await Manager.Instance.GainHP( healAmount );

		await Task.DelayRealtime( 800 );

		Manager.Instance.PopEventMessage();
	}
}