cards/CardTelephone.cs
using Sandbox;
using System.Threading.Tasks;
using static Sandbox.Gizmo;

public class CardTelephone : Card
{
	public override bool ShouldHandleEvent( EventType eventType )
	{
		return eventType == EventType.Match && Manager.Instance.ChosenCards[0] == this;
	}

	public override async Task HandleEventAsync( EventType eventType )
	{
		Manager.Instance.PushEventMessage( this, eventType );

		var phone0 = Manager.Instance.ChosenCards[0];
		var phone1 = Manager.Instance.ChosenCards[1];

		List<Card> nearbyCards = new();

		// find nearby cards
		for ( int x = -1; x <= 1; x++ )
		{
			for ( int y = -1; y <= 1; y++ )
			{
				if ( x == 0 && y == 0 )
					continue;

				var nearCard0 = Manager.Instance.GetCardAtGridPos( phone0.GridPos + new IntVector2( x, y ) );
				if ( nearCard0 != null && nearCard0 != phone1 && !nearbyCards.Contains( nearCard0 ) )
					nearbyCards.Add( nearCard0 );

				var nearCard1 = Manager.Instance.GetCardAtGridPos( phone1.GridPos + new IntVector2( x, y ) );
				if ( nearCard1 != null && nearCard1 != phone0 && !nearbyCards.Contains( nearCard1 ) )
					nearbyCards.Add( nearCard1 );
			}
		}

		// tally up card types
		Dictionary<CardType, int> cardTypes = new();
		foreach ( Card nearCard in nearbyCards )
		{
			if ( cardTypes.ContainsKey( nearCard.CardType ) )
				cardTypes[nearCard.CardType]++;
			else
				cardTypes.Add( nearCard.CardType, 1 );
		}

		// find cards that had 2+ of their type touching the telephones
		List<Card> cardsToShake = new();
		foreach ( var pair in cardTypes )
		{
			if ( pair.Value >= 2 )
			{
				foreach ( Card nearCard in nearbyCards )
				{
					if ( nearCard.CardType == pair.Key )
						cardsToShake.Add( nearCard );
				}
			}
		}

		await Task.DelayRealtime( 200 );

		Manager.Instance.PlayCardSfxBetween( "telephone", phone0, phone1, volume: 0.6f, pitch: 1f );

		await Manager.Instance.ShakeCard( phone0, time: 0.6f, easingType: EasingType.QuadIn );
		await Manager.Instance.ShakeCard( phone1, time: 0.6f, easingType: EasingType.QuadIn );

		await Task.DelayRealtime( Game.Random.Int( 700, 900 ) );

		if ( cardsToShake.Count > 0 )
		{
			// todo: maracas (?)

			foreach ( Card card in cardsToShake )
			{
				await Manager.Instance.ShakeCard( card, time: 0.75f, easingType: EasingType.ExpoIn, playSfx: false );
			}

			Manager.Instance.PlayCardSfxBetween( "telephone", phone0, phone1, volume: 0.6f, pitch: 1.1f );

			await Task.DelayRealtime( 750 );
		}

		await Task.DelayRealtime( 300 );

		Manager.Instance.PopEventMessage();
	}
}