relics/RelicSalad.cs
using Sandbox;
using System.Reflection.PortableExecutable;
using System.Runtime.Versioning;
using System.Threading.Tasks;
public class RelicSalad : Relic
{
public override void LevelUp()
{
base.LevelUp();
var mouse = Mouse.Position;
var camera = Scene.Camera;
var ray = camera.ScreenPixelToRay( mouse );
var tr = Scene.Trace.Ray( ray, 10000f ).Run();
Manager.Instance.PlaySfxCenter( "salad", volume: 0.85f, pitch: Game.Random.Float( 0.95f, 1.05f ) );
int maxHP = 1;
Manager.Instance.SpawnMaxHPFloater( maxHP, tr.EndPosition );
Manager.Instance.MaxHP += maxHP;
Manager.Instance.TimeSinceHPChanged = 0f;
}
}