relics/RelicMouseTrap.cs
using Sandbox;
using System.Reflection.PortableExecutable;
using System.Runtime.Versioning;
using System.Threading.Tasks;
public class RelicMouseTrap : Relic
{
public override bool ShouldHandleEvent( EventType eventType )
{
return eventType == EventType.ClaimBounty;
}
public override async Task HandleEventAsync(EventType eventType)
{
Manager.Instance.PushEventMessage( this, eventType );
await Task.DelayRealtime( 100 );
Manager.Instance.PlaySfxCenter( "mouse_trap", volume: 0.8f, pitch: Game.Random.Float( 0.95f, 1.05f ) );
await Task.DelayRealtime( 400 );
var camera = Scene.Camera;
var ray = camera.ScreenPixelToRay( new Vector3( Screen.Width / 2, Screen.Height / 2, 0f ) );
var tr = Scene.Trace.Ray( ray, 10000f ).Run();
int maxHP = Level;
Manager.Instance.SpawnMaxHPFloater( maxHP, tr.EndPosition );
Manager.Instance.MaxHP += maxHP;
Manager.Instance.TimeSinceHPChanged = 0f;
await Task.DelayRealtime( 500 );
Manager.Instance.PopEventMessage();
}
}