cards/CardDetective.cs
using Sandbox;
using System.Threading.Tasks;
public class CardDetective : Card
{
public override bool IsAlive => true;
public override bool ShouldHandleEvent( EventType eventType )
{
return eventType == EventType.TurnStart && Game.Random.Float(0f, 1f) < 0.50f;
}
public override async Task HandleEventAsync( EventType eventType )
{
var nearbyCards = Manager.Instance.GetNearbyCards( GridPos );
if ( nearbyCards.Count == 0 )
return;
Manager.Instance.PushEventMessage( this, eventType );
nearbyCards.Shuffle();
var cardToReveal = nearbyCards.FirstOrDefault();
await Task.DelayRealtime( 100 );
Manager.Instance.PlayCardSfx( "detective", cardToReveal, volume: 0.4f, pitch: Game.Random.Float( 0.9f, 1.1f ) );
await Task.DelayRealtime( 150 );
Manager.Instance.PlayCardSfx( "card_flip", cardToReveal, volume: 0.8f, pitch: Game.Random.Float( 1.15f, 1.2f ) );
await Manager.Instance.RevealCard( cardToReveal );
await Task.DelayRealtime( 950 );
Manager.Instance.HideCard( cardToReveal );
Manager.Instance.PlayCardSfx( "card_flip", cardToReveal, volume: 0.7f, pitch: Game.Random.Float( 0.65f, 0.75f ) );
await Task.DelayRealtime( 300 );
Manager.Instance.PopEventMessage();
}
}