cards/CardRedEnvelope.cs
using Sandbox;
using System.Net;
using System.Threading.Tasks;
public class CardRedEnvelope : Card
{
public override bool ShouldHandleEvent( EventType eventType )
{
switch ( eventType )
{
case EventType.Match:
return Manager.Instance.ChosenCards[1] == this;
}
return false;
}
public override async Task HandleEventAsync( EventType eventType )
{
Manager.Instance.PushEventMessage( this, eventType );
await Task.DelayRealtime( 50 );
Manager.Instance.PlayCardSfxBetween( "red_envelope", Manager.Instance.ChosenCards[0], Manager.Instance.ChosenCards[1], volume: 1.2f, pitch: Game.Random.Float( 1.0f, 1.05f ) );
await Task.DelayRealtime( 100 );
if (Manager.Instance.Money < 5)
{
await Task.DelayRealtime( 500 );
Manager.Instance.PlayCardSfxBetween( "coin", Manager.Instance.ChosenCards[0], Manager.Instance.ChosenCards[1], volume: 1.4f, pitch: Game.Random.Float( 0.9f, 1.1f ) );
await Task.DelayRealtime( 50 );
int moneyAmount = (5 - Manager.Instance.Money) + (int)Manager.Instance.Stats[StatType.EarnExtraMoney];
Manager.Instance.SpawnGainMoneyFloater( moneyAmount, WorldPosition );
await Manager.Instance.GainMoney( moneyAmount );
await Task.DelayRealtime( 200 );
}
await Task.DelayRealtime( 500 );
Manager.Instance.PopEventMessage();
}
}