using Sandbox;
using System.Reflection.PortableExecutable;
using System.Runtime.Versioning;
using System.Threading.Tasks;
public class RelicGrandfatherClock : Relic
{
public override void LevelUp()
{
base.LevelUp();
Manager.Instance.Stats[StatType.TimerTotalTime] += 10f;
Manager.Instance.TimeSinceTimerChanged = 0f;
Manager.Instance.PlaySfxCenter( "grandfather_clock", volume: 1f, pitch: Game.Random.Float( 0.95f, 1f ) );
}
}