relics/RelicGrandfatherClock.cs
using Sandbox;
using System.Reflection.PortableExecutable;
using System.Runtime.Versioning;
using System.Threading.Tasks;

public class RelicGrandfatherClock : Relic
{
	public override void LevelUp()
	{
		base.LevelUp();

		Manager.Instance.Stats[StatType.TimerTotalTime] += 10f;
		Manager.Instance.TimeSinceTimerChanged = 0f;

		Manager.Instance.PlaySfxCenter( "grandfather_clock", volume: 1f, pitch: Game.Random.Float( 0.95f, 1f ) );
	}
}