cards/CardWine.cs
using Sandbox;
using System.Threading.Tasks;

public class CardWine : Card
{
	public override bool IsFoodOrBeverage => true;

	private int _lastShakeTurnNum = -1;

	public override bool OverrideShakeSfx => true;
	public override bool OnlyOverrideShakeSfxWhenRevealed => true;

	public override bool ShouldHandleEvent( EventType eventType )
	{
		if ( eventType == EventType.Match && Manager.Instance.ChosenCards[1] == this )
			return true;

		if( eventType == EventType.Shake )
		{
			if ( IsShaking )
				return false;

			if ( Manager.Instance.ShakenCard == this )
				return false;

			if ( !Manager.IsAdjacent( GridPos, Manager.Instance.ShakenCard.GridPos ) )
				return false;

			// prevent wines shaking eachother repeatedly
			if ( Manager.Instance.ShakenCard.CardType == CardType.Wine && Manager.Instance.Stats[StatType.TurnNum] == _lastShakeTurnNum )
				return false;

			return true;
		}

		return false;
	}

	public override async Task HandleEventAsync( EventType eventType )
	{
		if(eventType == EventType.Match)
		{
			Manager.Instance.PushEventMessage( this, eventType );

			await Task.DelayRealtime( 50 );

			Manager.Instance.PlayCardSfxBetween( "wine", Manager.Instance.ChosenCards[0], Manager.Instance.ChosenCards[1], volume: 1.4f, pitch: Game.Random.Float( 0.95f, 1.05f ) );

			await Task.DelayRealtime( 50 );

			int healAmount = 2 + (int)Manager.Instance.Stats[StatType.FoodAdditionalHeal];

			Manager.Instance.SpawnHealHPFloater( healAmount, WorldPosition );

			await Manager.Instance.GainHP( healAmount );

			await Task.DelayRealtime( 800 );

			Manager.Instance.PopEventMessage();
		}
		else
		{
			await Task.DelayRealtime( 50 );

			_lastShakeTurnNum = (int)Manager.Instance.Stats[StatType.TurnNum];

			await Manager.Instance.ShakeCard( this );

			await Task.DelayRealtime( 100 );
		}
	}

	public override string GetEventText( EventType eventType )
	{
		if ( eventType == EventType.Match )
			return "✅Match: +2 HP";
		else
			return "Shake if an adjacent card shakes";
	}

	public override void PlayShakeSfx()
	{
		if ( IsRevealed )
			Manager.Instance.PlayCardSfx( "wine_shake", this, volume: 0.6f, pitch: Game.Random.Float( 0.94f, 1.06f ) );
		else
			base.PlayShakeSfx();
	}
}