cards/CardCandle.cs
using Sandbox;
using System.Threading.Tasks;
public class CardCandle : Card
{
public override bool ShouldHandleEvent( EventType eventType )
{
return eventType == EventType.Match && Manager.Instance.ChosenCards[0] == this;
}
public override async Task HandleEventAsync( EventType eventType )
{
Card cardToReveal0 = null;
Card cardToReveal1 = null;
// todo: when 2 candles are near 2 other cards, sometimes it only reveals 1 card (if candle A chooses the card that both candles are near, and the other card isn't near candle B)
var nearbyCards0 = Manager.Instance.GetNearbyCards( GridPos ).Where(x => !x.IsRevealed).ToList();
if(nearbyCards0.Count > 0)
cardToReveal0 = nearbyCards0[Game.Random.Int(0, nearbyCards0.Count - 1)];
var nearbyCards1 = Manager.Instance.GetNearbyCards( Manager.Instance.ChosenCards[1].GridPos ).Where( x => !x.IsRevealed ).ToList();
if ( cardToReveal0 != null && nearbyCards1.Contains( cardToReveal0 ) )
nearbyCards1.Remove( cardToReveal0 );
if ( nearbyCards1.Count > 0 )
cardToReveal1 = nearbyCards1[Game.Random.Int( 0, nearbyCards1.Count - 1 )];
if ( cardToReveal0 == null && cardToReveal1 == null )
return;
Manager.Instance.PushEventMessage( this, eventType );
await Task.DelayRealtime( 50 );
Manager.Instance.PlayCardSfxBetween( "candle", this, Manager.Instance.ChosenCards[1], volume: 1f, pitch: Game.Random.Float(0.95f, 1.1f) );
await Task.DelayRealtime( 100 );
if ( cardToReveal0 != null )
{
Manager.Instance.PlayCardSfx( "card_flip", cardToReveal0, volume: 0.8f, pitch: Game.Random.Float( 1.15f, 1.2f ) );
await Manager.Instance.RevealCard( cardToReveal0 );
await Task.DelayRealtime( 200 );
}
if ( cardToReveal1 != null )
{
Manager.Instance.PlayCardSfx( "card_flip", cardToReveal1, volume: 0.8f, pitch: Game.Random.Float( 1.15f, 1.2f ) );
await Manager.Instance.RevealCard( cardToReveal1 );
}
await Task.DelayRealtime( 1400 );
if ( cardToReveal0 != null )
{
Manager.Instance.HideCard( cardToReveal0 );
Manager.Instance.PlayCardSfx( "card_flip", cardToReveal0, volume: 0.7f, pitch: Game.Random.Float( 0.65f, 0.75f ) );
await Task.DelayRealtime( 200 );
}
if ( cardToReveal1 != null )
{
Manager.Instance.HideCard( cardToReveal1 );
Manager.Instance.PlayCardSfx( "card_flip", cardToReveal1, volume: 0.7f, pitch: Game.Random.Float( 0.65f, 0.75f ) );
}
await Task.DelayRealtime( 300 );
Manager.Instance.PopEventMessage();
}
}