cards/CardTeacher.cs
using Sandbox;
using System.Threading.Tasks;
public class CardTeacher : Card
{
public override bool IsAlive => true;
public override bool ShouldHandleEvent( EventType eventType )
{
return eventType == EventType.Match && (Manager.Instance.ChosenCards[0] == this || (Manager.Instance.ChosenCards[1] == this && Manager.Instance.ChosenCards[0].GridPos.y != Manager.Instance.ChosenCards[1].GridPos.y));
}
public override async Task HandleEventAsync( EventType eventType )
{
Manager.Instance.PushEventMessage( this, eventType );
await Task.DelayRealtime( 400 );
Manager.Instance.PlayCardSfx( "teacher", this, volume: 1.2f, pitch: Game.Random.Float(0.98f, 1.02f) );
MoveToPos( Manager.GetCardPos(GridPos).WithZ( 100f ), 0.5f, EasingType.SineInOut );
await Task.DelayRealtime( 500 );
//Manager.Instance.PlayCardSfx( "ufo_receive", this, volume: 1.2f, pitch: Game.Random.Float( 0.95f, 1.05f ) );
List<Card> cardsToArrange = new();
for( int x = 0; x < Manager.Instance.GridWidth; x++ )
{
var card = Manager.Instance.GetCardAtGridPos( new IntVector2( x, GridPos.y ) );
if ( card == null )
continue;
cardsToArrange.Add( card );
}
cardsToArrange = cardsToArrange.OrderBy( x => Card.GetName( x.CardType ) ).ToList();
int cardNum = 0;
foreach ( var card in cardsToArrange )
{
if ( card == this )
continue;
card.MoveToPos( Manager.GetCardPos( GridPos ).WithZ( 50f - cardNum * 0.1f ), 0.3f, EasingType.SineInOut );
cardNum++;
}
await Task.DelayRealtime( 300 );
foreach ( var card in cardsToArrange )
Manager.Instance.RemoveCardGridPos( card );
// move cards to new positions
IntVector2 currGridPos = new IntVector2( 0, GridPos.y );
foreach ( Card card in cardsToArrange )
{
Manager.Instance.PlayCardSfx( "card_move", card, volume: 0.7f, pitch: Game.Random.Float( 0.85f, 1.15f ) );
card.MoveToPos( Manager.GetCardPos( currGridPos ).WithZ( Globals.CARD_DEFAULT_HEIGHT + (card.IsRevealed ? Globals.CARD_ADD_HEIGHT_REVEALED_OR_HOVERED : 0f) ), 0.25f, EasingType.QuadInOut );
await Task.DelayRealtime( 250 );
currGridPos += new IntVector2( 1, 0 );
}
await Task.DelayRealtime( 200 );
currGridPos = new IntVector2( 0, GridPos.y );
foreach ( Card card in cardsToArrange )
{
await Manager.Instance.SetCardGridPos( card, currGridPos );
card.IsMovementControlled = false;
currGridPos += new IntVector2( 1, 0 );
}
await Task.DelayRealtime( 300 );
Manager.Instance.PopEventMessage();
await Manager.Instance.EventHappened( EventType.AfterCardsMoved );
}
}