relics/RelicCoupon.cs
using Sandbox;
using System.Reflection.PortableExecutable;
using System.Runtime.Versioning;
using System.Threading.Tasks;
public class RelicCoupon : Relic
{
public bool IsActive { get; set; }
public override void LevelUp()
{
base.LevelUp();
IsActive = true;
}
public override bool ShouldHandleEvent( EventType eventType )
{
return eventType == EventType.LevelStart && IsActive;
}
public override async Task HandleEventAsync( EventType eventType )
{
Manager.Instance.Stats[StatType.FreeItem] = 1f;
IsActive = false;
await Task.DelayRealtime( 0 );
}
}