cards/CardCompass.cs
using Sandbox;
using System.Threading.Tasks;
public class CardCompass : Card
{
public override bool ShouldHandleEvent( EventType eventType )
{
return eventType == EventType.Mismatch && Manager.Instance.ChosenCards.Contains(this ) && !Manager.Instance.IsMismatchALockedMatch;
}
public override async Task HandleEventAsync( EventType eventType )
{
var otherCard = Manager.Instance.ChosenCards[0] == this ? Manager.Instance.ChosenCards[1] : Manager.Instance.ChosenCards[0];
var matches = Manager.Instance.GetCardsOfType( otherCard.CardType, except: otherCard );
if ( matches.Count == 0 )
return;
var match = matches[Game.Random.Int( 0, matches.Count - 1 )];
Manager.Instance.PushEventMessage( this, eventType );
await Task.DelayRealtime( 300 );
MoveToPos( LocalPosition + (match.LocalPosition - LocalPosition).Normal * 5f, 0.25f, EasingType.QuadInOut, removeControlAfter: true );
Manager.Instance.PlayCardSfx( "compass", this, volume: 1.1f, pitch: Game.Random.Float( 0.85f, 0.95f ) );
await Task.DelayRealtime( 500 );
Manager.Instance.PopEventMessage();
}
}