cards/CardUmbrella.cs
using Sandbox;
using System.Threading.Tasks;
public class CardUmbrella : Card
{
public override bool ShouldHandleEvent( EventType eventType )
{
return eventType == EventType.Reveal && Manager.Instance.RevealedCard == this;
}
public override async Task HandleEventAsync( EventType eventType )
{
if(Manager.Instance.Cards.Count == 2 && Manager.Instance.ChosenCards.Count == 2 && Manager.Instance.ChosenCards[1] == this )
{
var otherCard = Manager.Instance.ChosenCards[0];
if ( otherCard.CardType == this.CardType )
return;
}
Manager.Instance.PushEventMessage( this, eventType );
await Task.DelayRealtime( 200 );
if ( CardType == CardType.Umbrella )
{
SetCardType( CardType.UmbrellaClosed );
Manager.Instance.PlayCardSfx( "umbrella_close", this, volume: 1.1f, pitch: Game.Random.Float( 0.9f, 1.1f ) );
}
else
{
SetCardType( CardType.Umbrella );
Manager.Instance.PlayCardSfx( "umbrella_open", this, volume: 1.5f, pitch: Game.Random.Float( 0.9f, 1.1f ) );
}
await Manager.Instance.ShakeCard( this, time: 0.2f, easingType: EasingType.QuadOut, playSfx: false );
await Task.DelayRealtime( 400 );
Manager.Instance.PopEventMessage();
}
public override string GetEventText( EventType eventType )
{
return GetCardDescription( CardType.Umbrella );
}
}