cards/CardDonut.cs
using Sandbox;
using System.Threading.Tasks;
public class CardDonut : Card
{
public override bool IsFoodOrBeverage => true;
public override bool ShouldHandleEvent( EventType eventType )
{
return eventType == EventType.Match && Manager.Instance.ChosenCards.Contains(this);
}
public override async Task HandleEventAsync( EventType eventType )
{
Manager.Instance.PushEventMessage( this, eventType );
await Task.DelayRealtime( 50 );
int healAmount = Manager.Instance.GetNumNearbyEmptyGridPositions( GridPos, adjacentOnly: true );
if ( Manager.Instance.ChosenCards[1] == this )
healAmount += (int)Manager.Instance.Stats[StatType.FoodAdditionalHeal];
if ( healAmount > 0 )
{
Manager.Instance.PlayCardSfx( "donut", this, volume: 1.4f, pitch: Game.Random.Float( 0.9f, 1.1f ) );
await Task.DelayRealtime( 50 );
Manager.Instance.SpawnHealHPFloater( healAmount, WorldPosition );
await Manager.Instance.GainHP( healAmount );
await Task.DelayRealtime( 800 );
}
else
{
await Task.DelayRealtime( 300 );
}
Manager.Instance.PopEventMessage();
}
}