relics/RelicChopsticks.cs
using Sandbox;
using System.Reflection.PortableExecutable;
using System.Runtime.Versioning;
using System.Threading.Tasks;

public class RelicChopsticks : Relic
{
	public override bool ShouldHandleEvent( EventType eventType )
	{
		return eventType == EventType.Match && Manager.Instance.Stats[StatType.ConsecutiveMatches] % 2 == 0 && Game.Random.Float(0f, 1f) <= (Level * 0.2f);
	}

	public override async Task HandleEventAsync(EventType eventType)
	{
		Manager.Instance.PushEventMessage( this, eventType );

		await Task.DelayRealtime( 100 );

		var camera = Scene.Camera;
		var ray = camera.ScreenPixelToRay( new Vector3( Screen.Width / 2, Screen.Height / 2, 0f ) );
		var tr = Scene.Trace.Ray( ray, 10000f ).Run();

		Manager.Instance.PlaySfx( "chopsticks", tr.EndPosition.WithZ( Scene.Camera.WorldPosition.z - Globals.CARD_SFX_DEPTH_DIFF ), volume: 1.6f, pitch: Game.Random.Float( 1.1f, 1.15f ) );

		await Task.DelayRealtime( 300 );

		Manager.Instance.PlaySfx( "hot_pot", tr.EndPosition.WithZ( Scene.Camera.WorldPosition.z - Globals.CARD_SFX_DEPTH_DIFF ), volume: 1.9f, pitch: Game.Random.Float( 1.5f, 1.6f ) );

		await Task.DelayRealtime( 100 );

		int healAmount = 1;

		Manager.Instance.SpawnHealHPFloater( healAmount, tr.EndPosition );

		await Task.DelayRealtime( 350 );

		await Manager.Instance.GainHP( healAmount );

		await Task.DelayRealtime( 250 );

		Manager.Instance.PopEventMessage();
	}
}