cards/CardSteak.cs
using Sandbox;
using System.Threading.Tasks;

public class CardSteak : Card
{
	public override bool IsFoodOrBeverage => true;

	public override bool ShouldHandleEvent( EventType eventType )
	{
		return eventType == EventType.Match && Manager.Instance.ChosenCards[1] == this;
	}

	public override async Task HandleEventAsync( EventType eventType )
	{
		Manager.Instance.PushEventMessage( this, eventType );

		await Task.DelayRealtime( 50 );

		Manager.Instance.PlayCardSfxBetween( "meat_pay", Manager.Instance.ChosenCards[0], Manager.Instance.ChosenCards[1], volume: 1.2f, pitch: Game.Random.Float( 0.95f, 1.05f ) );

		await Task.DelayRealtime( 50 );

		int loseMoneyAmount = 1;

		Manager.Instance.SpawnLoseMoneyFloater( loseMoneyAmount, WorldPosition );

		await Manager.Instance.LoseMoney( loseMoneyAmount );

		await Task.DelayRealtime( 900 );

		Manager.Instance.PlayCardSfxBetween( "meat_eat", Manager.Instance.ChosenCards[0], Manager.Instance.ChosenCards[1], volume: 1.3f, pitch: Game.Random.Float( 0.95f, 1.05f ) );

		int healAmount = 4 + (int)Manager.Instance.Stats[StatType.FoodAdditionalHeal];

		Manager.Instance.SpawnHealHPFloater( healAmount, WorldPosition );

		await Manager.Instance.GainHP( healAmount );

		await Task.DelayRealtime( 800 );

		Manager.Instance.PopEventMessage();
	}
}