relics/RelicLightBulb.cs
using Sandbox;
using System.Reflection.PortableExecutable;
using System.Runtime.Versioning;
using System.Threading.Tasks;
public class RelicLightBulb : Relic
{
public override void Init()
{
base.Init();
MaxLevel = 1;
}
public override bool ShouldHandleEvent( EventType eventType )
{
return eventType == EventType.ClaimBounty;
}
public override async Task HandleEventAsync(EventType eventType)
{
var card0 = Manager.Instance.ChosenCards[0];
var card1 = Manager.Instance.ChosenCards[1];
var nearbyCards0 = Manager.Instance.GetNearbyCards( card0.GridPos ).Where( x => x != card1 && !x.IsRevealed ).ToList();
var nearbyCards1 = Manager.Instance.GetNearbyCards( card1.GridPos ).Where( x => x != card0 && !x.IsRevealed && !nearbyCards0.Contains( x ) ).ToList();
if ( nearbyCards0.Count == 0 && nearbyCards1.Count == 0 )
return;
Manager.Instance.PushEventMessage( this, eventType );
Manager.Instance.PlaySfxCenter( "light_bulb", volume: 1.2f, pitch: Game.Random.Float( 1.5f, 1.55f ) );
await Task.DelayRealtime( 500 );
foreach ( Card card in nearbyCards0 )
{
Manager.Instance.PlayCardSfx( "card_flip", card, volume: 0.6f, pitch: Game.Random.Float( 1.15f, 1.2f ) );
await Manager.Instance.RevealCard( card );
await Task.DelayRealtime( 50 );
}
foreach ( Card card in nearbyCards1 )
{
Manager.Instance.PlayCardSfx( "card_flip", card, volume: 0.6f, pitch: Game.Random.Float( 1.15f, 1.2f ) );
await Manager.Instance.RevealCard( card );
await Task.DelayRealtime( 50 );
}
await Task.DelayRealtime( 1000 );
foreach ( Card card in nearbyCards0 )
{
Manager.Instance.HideCard( card );
Manager.Instance.PlayCardSfx( "card_flip", card, volume: 0.7f, pitch: Game.Random.Float( 0.65f, 0.75f ) );
await Task.DelayRealtime( 50 );
}
foreach ( Card card in nearbyCards1 )
{
Manager.Instance.HideCard( card );
Manager.Instance.PlayCardSfx( "card_flip", card, volume: 0.7f, pitch: Game.Random.Float( 0.65f, 0.75f ) );
await Task.DelayRealtime( 50 );
}
await Task.DelayRealtime( 400 );
Manager.Instance.PopEventMessage();
}
}