cards/CardTrumpet.cs
using Sandbox;
using System.Threading.Tasks;
public class CardTrumpet : Card
{
public override bool ShouldHandleEvent( EventType eventType )
{
return eventType == EventType.Match && !Manager.Instance.ChosenCards.Contains( this ) && Game.Random.Float( 0f, 1f ) < 0.3f;
}
public override async Task HandleEventAsync( EventType eventType )
{
Manager.Instance.PushEventMessage( this, eventType );
await Task.DelayRealtime( 400 );
await Manager.Instance.RevealCard( this );
await Task.DelayRealtime( 300 );
Manager.Instance.PlayCardSfx( "trumpet", this, volume: 0.8f, pitch: Game.Random.Float( 0.8f, 1.2f ) );
await Task.DelayRealtime( 700 );
Manager.Instance.HideCard( this );
await Task.DelayRealtime( 70 );
Manager.Instance.PopEventMessage();
}
}