cards/CardClown.cs
using Sandbox;
using System.Threading.Tasks;
public class CardClown : Card
{
public override bool IsAlive => true;
public override void Init(CardType cardType)
{
base.Init(cardType);
HP = GetMaxHP( CardType );
}
public override bool ShouldHandleEvent( EventType eventType )
{
return (eventType == EventType.LevelStartBoss && CardTypeID == 0 ) || (eventType == EventType.HurtCards && Manager.Instance.ChosenCards[1] == this);
}
public override async Task HandleEventAsync( EventType eventType )
{
if ( eventType == EventType.LevelStartBoss )
{
var camera = Scene.Camera;
var ray = camera.ScreenPixelToRay( new Vector3( Screen.Width / 2, Screen.Height * 0.65f, 0f ) );
var tr = Scene.Trace.Ray( ray, 10000f ).Run();
Manager.Instance.SpawnFloaterImage(
pos: tr.EndPosition,
filename: Card.GetIconFilename( CardType.Clown ),
lifetime: 1f,
velocity: new Vector2( 0f, 100f ),
deceleration: 0.5f
);
Manager.Instance.SpawnFloaterText(
pos: tr.EndPosition + new Vector3( 0f, -70f, 0f ),
text: $"Boss",
emojiText: "",
lifetime: 1f,
color: new Color( 1f, 1f, 1f ),
velocity: new Vector2( 0f, 100f ),
deceleration: 0.5f,
fontSize: 45f
);
Manager.Instance.SpawnFloaterText(
pos: tr.EndPosition + new Vector3( 0f, -86f, 0f ),
text: $"{Card.GetName( CardType.Clown )}",
emojiText: "",
lifetime: 1f,
color: new Color( 1f, 0.3f, 0.4f ),
velocity: new Vector2( 0f, 100f ),
deceleration: 0.5f,
fontSize: 60f
);
var hpText = "";
for ( int i = 0; i < Card.GetMaxHP( CardType.Clown ); i++ )
hpText += "❤️";
Manager.Instance.SpawnFloaterText(
pos: tr.EndPosition + new Vector3( 0f, -103f, 0f ),
text: $"",
emojiText: hpText,
lifetime: 1f,
color: new Color( 1f, 1f, 1f ),
velocity: new Vector2( 0f, 100f ),
deceleration: 0.5f,
fontSize: 35f
);
// todo: clown laugh sfx
Manager.Instance.PlaySfxCenter( "clown_honk", volume: 0.7f, pitch: Game.Random.Float( 0.6f, 0.65f ) );
await Task.DelayRealtime( 875 );
}
else if (eventType == EventType.HurtCards)
{
if( HP > 0 )
{
Manager.Instance.PushEventMessage( this, eventType );
await Task.DelayRealtime( 600 );
List<Card> cardsToShuffle = new() { Manager.Instance.ChosenCards[1], Manager.Instance.ChosenCards[0] };
List<Card> validCards = new();
foreach(var card in Manager.Instance.Cards)
{
if ( !cardsToShuffle.Contains( card ) && !card.CantBeMoved )
validCards.Add( card );
}
validCards.Shuffle();
for ( int i = 0; i < Math.Min( 5 - HP, validCards.Count ); i++ )
cardsToShuffle.Add( validCards[i] );
if ( cardsToShuffle.Count > 2 )
{
await Task.DelayRealtime( 400 );
Manager.Instance.PlayCardSfxBetween( "clown_hurt", Manager.Instance.ChosenCards[1], Manager.Instance.ChosenCards[0], volume: 1.55f, pitch: Utils.Map( HP, GetMaxHP( CardType ), 0, 1f, 0.75f ) );
foreach ( var card in cardsToShuffle )
{
card.MoveToPos( Manager.GetCardPos( card.GridPos ).WithZ( 80f ), 0.2f, EasingType.SineOut );
}
await Task.DelayRealtime( 400 );
Manager.Instance.PlayCardSfxBetween( "card_flip", Manager.Instance.ChosenCards[1], Manager.Instance.ChosenCards[0], volume: 0.9f, pitch: Game.Random.Float( 0.65f, 0.75f ) );
foreach ( var card in cardsToShuffle )
{
if ( card.IsRevealed )
Manager.Instance.HideCard( card );
}
await Task.DelayRealtime( 400 );
// todo: get faster with less HP?
for( int i = 0; i < Game.Random.Int(5, 8); i++ )
{
var card0 = cardsToShuffle[Game.Random.Int(0, cardsToShuffle.Count - 1)];
var otherCards = cardsToShuffle.Where( x => x != card0 ).ToList();
otherCards.Shuffle();
var card1 = otherCards.FirstOrDefault();
Manager.Instance.PlayCardSfx( "clown_honk", this, volume: 0.7f, pitch: Utils.Map(i, 0, 8, 0.6f, 1f) * Game.Random.Float( 0.95f, 1.05f ) );
card0.MoveToPos( card0.LocalPosition.WithZ( Game.Random.Float( 90f, 100f ) ), 0.3f - i * 0.025f, EasingType.SineOut );
card1.MoveToPos( card1.LocalPosition.WithZ( Game.Random.Float( 90f, 100f ) ), 0.3f - i * 0.025f, EasingType.SineOut );
await Task.DelayRealtime( 300 - i * 25 );
card0.MoveToPos( card1.LocalPosition.WithZ( card0.LocalPosition.z ), 0.4f - i * 0.035f, EasingType.SineInOut );
card1.MoveToPos( card0.LocalPosition.WithZ( card1.LocalPosition.z ), 0.4f - i * 0.035f, EasingType.SineInOut );
await Task.DelayRealtime( 400 - i * 35 );
card0.MoveToPos( card0.LocalPosition.WithZ( 80f ), 0.2f - i * 0.022f, EasingType.SineOut );
card1.MoveToPos( card1.LocalPosition.WithZ( 80f ), 0.2f - i * 0.022f, EasingType.SineOut );
await Task.DelayRealtime( 200 - i * 22 );
await Manager.Instance.SwapCardPositions( card0, card1 );
}
//Manager.Instance.PlayCardSfx( "police_radio", this, volume: 1.3f, pitch: Game.Random.Float( 0.88f, 0.94f ) );
await Task.DelayRealtime( 200 );
//Manager.Instance.PlayCardSfx( "king_whoosh", this, volume: 0.6f, pitch: Game.Random.Float( 0.6f, 0.65f ) );
// move self and others to new positions
int count = 0;
foreach ( Card card in cardsToShuffle )
{
card.MoveToPos( Manager.GetCardPos( card.GridPos ).WithZ( Globals.CARD_DEFAULT_HEIGHT ), 0.2f, EasingType.QuadInOut );
count++;
}
await Task.DelayRealtime( 200 );
foreach ( Card card in cardsToShuffle )
card.IsMovementControlled = false;
await Task.DelayRealtime( 100 );
Manager.Instance.PopEventMessage();
await Manager.Instance.EventHappened( EventType.AfterCardsMoved );
}
else
{
await Task.DelayRealtime( 800 );
Manager.Instance.PopEventMessage();
}
}
else
{
await Task.DelayRealtime( 700 );
// todo: death sfx
}
}
}
public override void PlayHurtSfx( Card card0, Card card1 )
{
//Manager.Instance.PlayCardSfxBetween( "clown_hurt", card0, card1, volume: 1.5f, pitch: Utils.Map(HP, GetMaxHP(CardType), 0, 1.2f, 0.7f));
Manager.Instance.PlayCardSfxBetween( "clown_honk", card0, card1, volume: 1.5f, pitch: Utils.Map( HP, GetMaxHP( CardType ), 0, 0.55f, 0.4f ) );
}
}