cards/CardCoffee.cs
using Sandbox;
using System.Threading.Tasks;
public class CardCoffee : Card
{
public override bool IsFoodOrBeverage => true;
public override bool ShouldHandleEvent( EventType eventType )
{
return eventType == EventType.Match && Manager.Instance.ChosenCards[1] == this;
}
public override async Task HandleEventAsync( EventType eventType )
{
Manager.Instance.PushEventMessage( this, eventType );
await Task.DelayRealtime( 50 );
Manager.Instance.PlayCardSfxBetween( "coffee", Manager.Instance.ChosenCards[0], Manager.Instance.ChosenCards[1], volume: 1.4f, pitch: Game.Random.Float( 0.95f, 1.05f ) );
await Task.DelayRealtime( 150 );
int healAmount = 2 + (int)Manager.Instance.Stats[StatType.FoodAdditionalHeal];
Manager.Instance.SpawnHealHPFloater( healAmount, WorldPosition );
await Manager.Instance.GainHP( healAmount );
Manager.Instance.Stats[StatType.TimerTotalTimeOverride] = 3f;
Manager.Instance.TimeSinceTimerChanged = 0f;
Manager.Instance.AddStatus( "StatusCoffee" );
await Task.DelayRealtime( 900 );
Manager.Instance.PopEventMessage();
}
}
public class StatusCoffee : StatusEffect
{
int _turnCount = 0;
public override bool ShouldHandleEvent( EventType eventType )
{
return eventType == EventType.TurnStart || eventType == EventType.TimerRanOut || eventType == EventType.FinishLevel;
}
public override async Task HandleEventAsync( EventType eventType )
{
if( eventType == EventType.TurnStart)
{
_turnCount++;
await Task.DelayRealtime( 0 );
if ( _turnCount == 2 )
Finish();
}
else if ( eventType == EventType.TimerRanOut || eventType == EventType.FinishLevel )
{
Finish();
}
}
void Finish()
{
Manager.Instance.Stats[StatType.TimerTotalTimeOverride] = 0f;
Manager.Instance.RemoveStatus( this );
}
}